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January 27 · Issue #33 · View online
This Week in #Health #Tech #Design by @CalamineDesign - Daylighting the most intriguing news, tools and resources for startups and product designers in healthcare.
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The past year may have had a few teachable moments in digital health. So what can we learn from the Theranos pitch deck that we can’t from all the negative press? What can we learn from the decline in wearables and does Stanford have a plan for that? Is there a way to be better designers, by learning more from developers? Not to worry, if you made a few mistakes last year. Frank Wilczek sums it up nicely with one of his quotes, “If you don’t make mistakes, you’re not working on hard enough problems.”
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Digital Health And The Sting Of 2016
It’s been said that you can learn more from your errors than successes. Digital Health has a lot to learn from 2016.
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Stanford Center for Digital Health Launches Apple Watch Seed Research Grant
Have an idea for how to use 1000 Apple watches for digital health? The newly launched Stanford Center for Digital Health wants you to apply for their grant. Interested in collaborating with us? Drop us a line here.
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Digital Product Design—2016
The folks at Invision had a great 2016 but they also took the time to sum up the advances seen in Digital Product Design. See what happened in 2016, more importantly, see what the future holds for 2017.
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Crash Course: UI Design
If you’ve done any kind of research about software design, you’ve probably heard of the terms “UI” and “UX”. But what really separates UI from UX?
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Leaked: Theranos 2006 Pitch Deck
Long before Theranos became the poster child for Silicon Valley hubris, it was just a promising young startup in search of investors. Axios has obtained a confidential pitch deck from June 2006.
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How Designers Should Think About SVG
I knew SVG files were great, but Peter Nowell drops a ton of knowledge on this amazing file type. If you aren’t familiar with SVG, you should be.
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Design like a Developer
Thanks Chris Basha for putting this together. I think many designers have come around to doing this independently, but there’s always a struggle between design and development. The key here is, communicate.
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